Life Skills - Virtual Field Trip - Vending Machine - GOOGLE - CBI - Job Skills
Life Skills - Virtual Field Trip - Vending Machine - GOOGLE - CBI - Job Skills
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Many special education students benefit from community outings to help them build connections to the real world. Although community based instruction (CBI) is an invaluable tool in many life skills teachers' classrooms, it ultimately requires a lot of coordination, staff, funding, and pre-teaching as well. Help to alleviate some of the stress by introducing your students to VIRTUAL FIELD TRIPS!
My VIRTUAL FIELD TRIPS each focus on a specific community outing and scaffold students through the process of several smaller tasks they might need while actually visiting the location. This specific activity has a VENDING MACHINES theme to it and allows students to practice several skills that are required while using a vending machine out in the community. These activities provide hands-on exposure, are very interactive, and are specifically broken down into smaller (more manageable) tasks so students can experience mastery as they work through the virtual steps.
This activity is specifically formatted to be used with Google Drive and is compatible with Google Classroom. Google Drive is an amazing resource that many educators are now using as an interface to support 1:1 digital instruction in the classroom. I pair it up with Google Classroom (a free website) that allows me to digitally send each student in my class a copy of the worksheets that they later submit to me for grading. With this lesson, students are able to drag and drop a variety of objects into their correct locations. It is an amazing paper-free process and the kids LOVE working on these worksheets on the computer.
Some activities students will practice in this lesson include pressing the correct combination of buttons to get a specific item, paying for items with the right coin combinations, and practicing stocking the vending machine as well.
Make sure to download the video preview to see the product in action!
Purchase Includes DIGITAL ACCESS To:
- A total of 24 prompts where students will practice identifying the correct button combinations to get a specific item
- A total of 7 prompts where students simulate paying for a purchase with the correct coin combinations
- A total of 14 prompts where students will practice stocking a variety of items into the correct locations in the vending machine.



